Pokemon Resource Site > Submit A Deck > View All Decks > Ttar

    Ttar tbonejack    
Pokémon
1 Garchomp C -
2 Garchomp C -
1 Rayquaza C -
1 Rayquaza C -
2 Cubone - Basic
4 Larvitar - Basic
3 Machop - Basic
2 Machoke - Stage 1
2 Marowak - Stage 1
2 Pupitar - Stage 1
1 Machamp - Stage 2
2 Tyranitar - Stage 2

Trainers
Energy
Notes:

Coming back into this after about 5 years i tried to put something together but im not too sure about the consistancy





We want your feedback on this deck, but you must be a logged into TCGplayer. (Register for FREE)

If not registered with TCGplayer.com then Become a Forum Member to enter decks, rate and discuss articles, and more!

Already a member of TCGplayer.com? Then simply LOGIN and come back to this page!
 
 evilxyardxgnme
New Member
     ( 9 Posts)     10/20/2009 7:35:06 AM 
What is the strategy and point of this deck? Why is the Garchomp and Rayquaza SPs in this deck? Also the Marowak's aren't very good TBH. You really need cards to setup T-Tar. Like SW Weavile and Sableeye. You need more draw power, add 2-2 Claydol and an LA Uxie will help. Also your trainers are weak. Battle Tower is useless, switch it with a Moonlight Stadium that way you can free retreat your T-tar. Mom's Kindness, Dusk Ball, Energy Search and Switch, Great Ball, Potions, and Premier ball are not needed. Switch with like 4 Bebe's Search, 4 Roseanne's Research, and you definantly need Rare Candies and some warp points. Your energies really should be something like 4 Call Energies, 4 Special Dark Energies, and however many regular darkness energies. Also your T-tar line should be more of a 4-2-4 or 4-3-4. IMO



All original content herein is Copyright 2000-2009 Ascension Gaming Network, Inc.
No portion of this web site may be used in any way without expressed written consent.
All rights reserved.
Privacy Policy